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Fallout 2 vault 13 location
Fallout 2 vault 13 location











fallout 2 vault 13 location

Thanks to those participating in this thread. Going back to Vault 13, everyone still is alive after that, at least for the time being. Then I went to Vault 13, installed the voice module, got the GECK from Gunthar and had my party wait a full three weeks at the NCR Bazar right after. And I finally found him.Īs the door closed behind me, he barfed at me for being out of uniform. I went into Navarro, stumbling around the base looking for Schreiber, ignoring anything else. I reloaded a safe prior to visiting Vault 13 losing a lot of gameplay hours, and dropped off my party at the tribal village in order to be able to pass as a potential recruit at Navarro.

fallout 2 vault 13 location

I already had gotten the location of San Francisco, and even talked to Matthew who gave me the location of Navarro.

fallout 2 vault 13 location

Them, as well as super mutants, created for one purpose - to become super soldiers, stupid enough to never rise against their creators, clever enough to carry out orders and not to have problems with friend-or-foe identification.Īpologies for the necro (especially as a first time poster).Ĭoming back to Fallout 2 after having played it around release, still owning the boxed copy, I went with a digital copy from GOG, SFall 4.2.0.1 and the Fallout Restoration Project Updated at version 2.3.3u18.Īfter seeing the inhabitants of Vault 13 massacred, I decided to spoil myself in an attempt to save them. I'd say, there's no need to dip the Deathclaws, they are already a product of evil genius enough. Just imagine - there are super mutants already, which are quite tough and can kill you even if you have APA and gauss, then wanamingo/aliens - not a problem for me, but I never play on hard difficulty - and the deathclaws, which are already super deadly and tough! If to dip deathclaws either you'll have an army of allies even Enclave cannot beat, which will make the game, at least the final part, too easy for you, or you'll have a horde of nearly unbeatable enemies, comparing to which the Enclave would be like Mandalorian children with tiy weapons, which will make the game nearly impassable. Click to expand.Well, I guess it would seriously break the balance of the game.













Fallout 2 vault 13 location